One of the second year university modules required me to reproduce a real object with varying levels of detail, to demonstrate the ability to create detailed models but to consider game play optimisation. I decided to model my desktop computer case, an Antec 300. The model was created using Autodesk 3DS Max 2010 and the texture map was produced using samples from high resolution photographs and reproduced using Adobe Photoshop.
A total of 90 photographs where taken along different angles and orientations to act as a reference for the task.
The geometry of my Antec 300, was defined by real life actual measurements via the use of a scientific ruler and tape measure. Chamfer, extrude, smoothing, inset, and unwrap uvw techniques were used in order to achieve the required result.
LOD 2 - 50 Polys | LOD 1 - 82 Polys | LOD 0 - 482 Polys |
The models where then imported into the unreal engine, and placed into an empty room with some basic lighting effects to make the objects visible.
Further examples of my 3D Modelling abilities can be found within the 'Final Year Project - In Progress' section on the 'Other' page.